Showing posts with label Videogames. Show all posts
Showing posts with label Videogames. Show all posts

1/23/2026

5 Threats to Children that are IGNORED by Mainstream Conservatives


Over the years I have seen conservative media obsess over stuff that is either stupid or irrelevant. Many lost their minds with controversies like Bud Light's trans advertisements, remake movies like The Little Mermaid and Snow White, the weird behavior of certain celebrities, and the strange pronouns that transgenders give to themselves. 

Pundits like The Daily Wire, Libs of TikTok and The Quartening waste people's time with this issues. With hyperbolic headlines and endless drivel, they make sure their audience remains puerile, incompetent, and debilitated.  

Unfortunately the sensitive topic of child rearing and protection is infected by slop content too. For example: This outlets were outraged when Netflix had a non-binary cow in a show for toddlers, but then went to praise the same company for K-Pop Demon Hunters despite the fact that this movie is much worse than a bovine requesting special pronouns. 

I am yet to see ANY mainstream conservative slop factory warning their audience about threats to children that go beyond a non-binary cartoon cattle or an annoying Colombian actress playing Snow White. Out there we have threats to the body, soul and minds of millions of children, threats whose danger is immeasurable and whose presence is within our very own house. 

So I decided to take upon myself the responsibility that they have failed to fulfill. Today, in the Pasture of Knowledge, I will share with you the biggest threats to children that are ignored by mainstream conservatives. 


The Videos of Perdition

Some years ago, parents looked in horror as strange videos staring popular characters like Elsa and Spiderman appeared on the popular video platform Youtube.

This videos were everywhere. They were directly connected to, let's say, very evil people, and showed cartoon characters engaging in behaviors that can only be described as violently deviant. The name of this event is Elsagate. 

This was quickly recognized as a grooming strategy to familiarize children with obscure behavior. Others speculated that it was a government-sponsored MK-Ultra manoeuver. And who can blame them? Youtube was busy censoring swear words when a literal predatory underworld was being built under their very eyes. 

Eventually the scandal grew so powerful that the company had to take action. YouTube made their laws even stricter and many of this channels were banned. 

However, the company still struggles to prevent the flourishing of this content. Now we have Elsagate-style videos with other franchises like Minecraft, Super Mario, Poppy Playtime, Teen Titans Go and even the accursed Labubus. They have probably made it to social media too. 

A similar problem would be Brain rot content. Brain rot is defined as a surreal video whose stupidity is so great it makes you feel your brain is rotting. While brain rot videos are not necessarily inappropriate, I believe they sould be avoided since they might harm children in other ways. 

Despite the fact that this phenomenon has been going on for a while, I am yet to see people like Chaya Raichik speaking against this. Really says a lot about their character & competence.  


The Fandoms of Doom 

Many people all over the internet have a limitless passion for whatever it is that entertains them. Whether it is a game or a movie or a show, anyone can become a "fan", meet with other fans and create a community named Fandom.

Fandoms produce fan art, fan fiction, fan animations, fan songs and fan games about media franchises like SpongeBob, Marvel, Super Mario or How to Train Your Dragon. Many fans are unlikely to harm children through this communities, but there is always an exception to the rule, or fandoms were the exception becomes the rule. 

In particular, we know that multiple franchises whose products are specifically designed for children have extremely inappropriate fandoms. 

Some of them have disrespectful fanatics who can't tolerate a slightly different opinion (I am thinking of the show Steven Universe), while others struggle with highly deviant members who waste their time drawing / animating cartoon characters in, let's say, very uncomfortable scenarios. 

A particular set of concern would be the Furries, people who like to dress and imagine themselves as anthropomorphic animals. While not every furry is a pervert, the community itself is not family friendly and everyone would do good to stay away from them. 

Here is a list of toxic fandoms: 

The Loud House (specially this one!) 

Sonic the Hedgehog 

Five Nights at Freddy's 

Animal Crossing 

Paw Patrol 

Poppy Playtime 

101 Dalmatians (the show)

Zootopia 


The Abominable Games 

Recently the popular platform Roblox got under fire for banning a popular you tuber named Schlep. This individual hunts for pederast groomers in the game and seeks to expose them. The company forbid him access to the game despite the fact that very disturbing stuff has happened in Roblox for years. 

For your information, Roblox is a game where random people can make their own games. It also allows children of all ages to enter into conversation with total strangers. The fact that this was allowed in the first place is beyond me - it is clear that any videogame with children and a live chat is a bad idea -. No amount of regulation can permanently forbid groomers from the platform. 

Many adults/teenagers who play Roblox are not afraid of, well, role playing their weird fantasies on the videogame. And despite the fact that the Roblox default characters look like Lego figures, it is possible to find deviant or inappropriate games within the platform. This is also true about other games with similar features, like the  allegedly educational game Animal Jam. 

Another risk would be getting scammed or hacked - 6 year olds are not particularly capable of detecting red flags. 

In general, it shocks me that games like this would even exist. Other videogames like Minecraft allow online multiplayer too, but it's not necessary to be with strangers to have fun. This is not the case in Roblox or Animal Jam were the multiplayer experience is the game. The fact that so few have condemned this platforms and their main feature is beyond me. 


The Plague of Family Channels 

Family channels are disturbing accounts where creepy parents film their children's day to day life. With artificial smiles and uncanny special effects, this parents grab the attention of millions of minors all over the globe with videos of their children opening expensive toys, going to the zoo or just playing in their massive gardens.

This is a risk to children for a variety of reasons: They grow up with no privacy and eventually become money making assets for their parents. They are exposed to millions of people who can harass them or make harsh criticisms about them or their content. They are also exposed to creepy fans and predators. It's child endangerment with Hasbro sponsors. 

The same can be said about celebrity children from movies and tv shows.  

Furthermore, some of this blog parents have been exposed as practitioners of cruelty inside & outside of the cameras. One of such cases was Ruby Franke. She would strictly punish her children for dumb reasons and laugh while filming this for YouTube. As she would often refuse to give them food, the witch is currently observing a 30 year prison sentence. How unfortunate that her psycho husband is still free. 

Some people argue that this channels are a necessary evil, because in this way this people publicly expose themselves and it's easier for outside forces to intervene in behalf of the children. Other parents are also abusive but nobody knows it because they hid it well. 

This is a valid point, but it only applies to parents that are dumb enough to show their true colours on camera. Furthermore, that doesn't automatically make filming your child for YouTube a good thing. 

Many children probably grew up consumed with envy - how is it possible that they have fame and toys and travels and I am stuck with school!? - only to learn that their favorite Vloggers were dying inside and nobody cared. 


Other Children Can be a Risk Too

Far from me to encourage you to socially isolate your children. However, it is important to keep in mind that other children might be a gateway to some of this stuff. Few kids, for example would be tempted to play Roblox if it were not so popular and their friends wanted them to try it out. 

The solution in my opinion is to make confident, socially capable children who have values and know how to say *no*. Banning stuff isn't enough. Children are entitled to know why certain stuff is dangerous or a potential threat. Your child should be independent enough to know which friends actually like their company and which ones will reject them for superficial reasons. 

Furthermore, while the videos, fandoms and games mentioned above are dangerous, there is no need to lose your mind if they enter into contact with this things a little bit. 

I've heard of someone who watched Elsa Gate content out of spite after a particularly aggressive scolding only to grow up and realize for themselves why that content was inappropriate. In their case, an explanation as to why this things were wrong would have been more fruitful than their parent's reaction. 


Conclusion 

In order to protect children, it is important to: 

+ Avoid Unsupervised use of You Tube & the internet

+ Avoid Fandoms in general 

+ Avoid videogames where chatting with strangers is a main feature. 

+ Avoid ANY family channel 

+ Make the children appropriate this teachings as their own

In order to protect children, it is not important to:

+ Sign a petition in Life Site News for Netflix's deaf ears

+ Share a thousand memes about Disney's latest woke flop 

+ Subscribe to Libs of TikTok to see her cry at pro-palestine protestors

+ Obsess over Budweiser selling beer with a lesbian Clydesdale. 

+ Obsess over Cynthia Erivo's receding hairline 

+ Clap like a seal whenever Trump Tower makes more money than Disneyland 

And any "protect the children" figure that distracts you from real threats is either ignorant or evil and should be ignored for their own good.  


1/22/2026

What is Poppy Playtime?

The titular character, Poppy the living doll

Poppy Playtime is a series of horror videogames. This are surprisingly popular with children. Made by the independent studio Mob Entertainment, it has 4 chapters and deals with a toy factory owned by the evil corporation Playtime. The factory has been abandoned after it's workers went missing. You play as an ex-worker, called to the factory by a mysterious note that promises to reveal the location of your former workmates. 

Poppy Playtime is a mascot horror game. This games are all about family-friendly mascots who became corrupted and hunt the player, who must survive their attacks. 

Most of this games involve evil corporations, with the mascots being animated by the souls of dead people. The story is revealed through secrets that can be uncovered while playing.

Poppy Playtime and it's characters are fairly popular, and I think it is important that parents are aware of its contents. Today, in the Pasture of Knowledge, I will introduce you to the world of the evil Playtime company. 

Lore

The history of the games is not finished, only 4 chapters and a spin-off have been released. Yet, this is the story of the saga so far: 

Playtime Co was a successful toy company. It's founder, Elliot Ludwig, became distraught after a tragic incident: the death of his daughter. 

Elliot became obsessed with transhumanism, the idea of improving and transcending the human body. His company started experimenting on orphans - which were kept within the factory in an underground facility -, seeking to infuse their souls and bodies into the toys of the factory. 

Playtime was also involved in worker abuse. Some of them were experimented upon as well, while the majority suffered from lackluster worker security. This is what we see in the spin-off game Project Playtime. 

It is unknown if Elliot was aware of any of this. 

What is certain is that at some point, the living toys rebelled against the company, slaughtering all the workers guilty and innocent. This plan was made by an evil toy named The Prototype. After this the toys split in two factions, one of which is led by Poppy the living doll. 

The task of the player is to survive the servants of The Prototype and help Poppy and her friends. The player explores the factory and it's twisted interiors, discovering gruesome secrets, dead toys, and the depressing history of the company. 


The Characters


Huggy Wuggy and Kissy Missy

Huggy Wuggy is the first toy to attack the player. He appears in chapter 1 and will likely reappear in the coming games. He is blue, aggressive, and intelligent. Huggy is extremely popular as a toy and in marketing, despite his corrupted violent nature. 

Kissy Missy looks like Huggy Wuggy, but is female and friendly. She helps the player through the game and carries Poppy in her elbows. 

Poppy is the toy nemesis to The Prototype. She asks the player for help and has appeared in every single game. Poppy is tough and has seen horrible things. 


Mommy Long Legs us the main antagonist of chapter 2. She forces the player to complete a series of deadly games, which were used to test the habilites of the children under Playtime. She is torn to shreds by the player after her hand gets stuck in a grinder. 

Catnap is the main antagonist of Chapter 3. This vicious purple cat emits a poisonous sleeping gas from his mouth, a gas that was used against the children. He worships the prototype and tortures the toys who rebel against his tyranny. He is electrocuted by the player and impaled by his beloved boss. 

Boxy Boo swallows people on Project Playtime. He is yet to appear on the main chapters. 

The smiling critters are a collection of scented plushies. There are small and big versions of them. One of them, the dog, had his limbs torn from his body by Catnap. He shares his last words to the player, after which small smiling critters get inside of him through the wounds and eat him. They then attack the player inside the dog toy. 

Other characters from left to right: Candy Cat, Bron, Bunzo Bunny, Daisy, Catbee and PJ Pugapillar. Most of them can be found, dead and bloodstained, on the factory. 

Douey the Doughman is made of clay, and three children live within him. Their personalities clash against each other. This amiable character is freezed and crushed by the player after all his friends die and the violent kid takes over him. Here he is with Pianosaurus and Yarnaby. 


The Nightmare Critters are the evil version of the smiling critters.  



Rating and Conclusion 

It is clear that Poppy Playtime is not a game for children; with gory toy deaths and depressing themes like child abuse and body horror, Poppy Playtime is much darker than many other mascot horror ganes, including the world-famous Five Nights At Freddy's. 

However, the reason why children are invested in this game is easy to explain. The first two chapters to be released were certainly spooky, and yet they have a fairly limited amount of violence. Many you tubers and streamers like Markiplier played the games, and their young viewers became endeared with this thing and it's characters. (After all, these are supposed to be toys) I am fairly certain that some of this children have never played the game, and yet they like what they see from their favorite gamers. 

Poppy Playtime received criticism from older gamers for being too childish and not scary. This caused Mob Entertainment to make chapters 3 and 4 more gory and disturbing, to a point where no child should be a "fan" of the series. 

To make matters more concerning, some perverts upload weird and degenerate Poppy Playtime videos to YouTube and akin platforms, grooming the little fans of this dark franchise and teaching them fetishes. This, in my opinion, is worse than the violence in the games. 

In conclusion, Poppy Playtime is a videogame for adults which should be kept away from children. Many people feel that because something is childish in appearance it is certifiably family friendly, ignoring that people who were children at some point might want to revisit their past with a darker, more mature twist.